

Grupa: Administrator 
Nick: admin
Posty: 221 #1117088 Od: 2011-7-1
Ilość edycji wpisu: 1 | Wgraj to do cfg
admin pisze:
/ This file was auto-generated by SourceMod (v1.4.6) // ConVars for plugin "sm_autoskin.smx"
// The number of seconds after the round starts that they're subject to skin changes (be it via sm_autoskin_commands or player_spawn being fired) // - // Default: "30.0" // Minimum: "0.000000" sm_autoskin_allowed "30.0"
// Default access level for bots. 1 = Tier One, 5 = Tier None, 0 = No Access // - // Default: "5.0" // Minimum: "0.000000" // Maximum: "5.000000" sm_autoskin_bots "5.0"
// The commands that can be used to access Auto Skin's menu, separated by ", ", up to 8 commands allowed. // - // Default: "!skins, /skins, !skin, /skin" sm_autoskin_commands "!skins, /skins, !skin, /skin"
// Controls how data is assigned for new players. (0 = Skins start disabled, 1 = Skins start enabled) // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_default "1.0"
// Controls how long after a player spawns that their skin is applied. // - // Default: "0.1" // Minimum: "0.000000" sm_autoskin_delay "0.1"
// Enables/disables all features of the plugin. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_enable "1.0"
// Letter flag(s) required to access the tier five model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_five "-1"
// Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_five_ct ""
// Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_five_forced "1"
// Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_five_t ""
// Letter flag(s) required to access the tier four model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_four "-1"
// Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_four_ct ""
// Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_four_forced "1"
// Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_four_t ""
// If enabled, players without access to any other tier will be assigned tier none models. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_none "1"
// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_none_ct ""
// Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_none_forced "1"
// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_none_t ""
// Letter flag(s) required to access the tier one model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_one "-1"
// Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_one_ct ""
// Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_one_forced "1"
// Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_one_t ""
// Letter flag(s) required to access the tier three model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_three "-1"
// Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_three_ct ""
// Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_three_forced "1"
// Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_three_t ""
// Letter flag(s) required to access the tier two model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_two "-1"
// Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_two_ct ""
// Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_two_forced "1"
// Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_two_t ""
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