

Grupa: Użytkownik
Posty: 76 #969632 Od: 2011-4-1
Ilość edycji Admina: 5 | admin pisze:
// CS:S Server Config file // mostly the default settings with rate limits set to prevent massive lag // qUiCkSiLvEr
echo ========================= echo executing CS:S Server.cfg echo =========================
hostname "Counter-Strike:Source Dedicated Server!"
// set to force players to respawn after death mp_forcerespawn 1
// enable player footstep sounds mp_footsteps 1 sv_footsteps 1
// Bounce multiplier for when physically simulated objects collide with other objects. sv_bounce 0
// enable flashlight mp_flashlight 1
// enable autocrosshair (default is 1) mp_autocrosshair 1
// allow bots mp_allowNPCs 1
// world gravity (default 800) sv_gravity 800
// world friction (default 4) sv_friction 4
// world water friction (default 1) sv_waterfriction 1
// Minimum stopping speed when on ground sv_stopspeed 75
// spectator settings sv_noclipaccelerate 5 sv_noclipspeed 5 sv_specaccelerate 5 sv_specspeed 3 sv_specnoclip 1
// Misc settings (leave as is) mp_teamplay 0 mp_fraglimit 0 mp_falldamage 0 mp_weaponstay 0
// Allow friendlyfire to hurt teammates (default 0) mp_friendlyfire 0
// player movement acceleration rates (default 5, 10 and 10) sv_accelerate 5 sv_airaccelerate 10 sv_wateraccelerate 10
// max player speed (default 320) sv_maxspeed 320
// misc physics settings, leave them as-is sv_rollspeed 200 sv_rollangle 0
// player steps and stepsize - dont mess with this (default 18) sv_stepsize 18
// misc default vehicle settings (leave these alone) //r_VehicleViewDampen 1 //r_JeepViewDampenFreq 7.0 //r_JeepViewDampenDamp 1.0 //r_JeepViewZHeight 10.0 //r_AirboatViewDampenFreq 7.0 //r_AirboatViewDampenDamp 1.0 //r_AirboatViewZHeight 0.0
// teamplay talk all (1) or team only (0) sv_alltalk 0
// enable voice on server sv_voiceenable 1
// disable pause on server (set this to 0 always) sv_pausable 0
// disable cheats (set this to 0 always) sv_cheats 0
// teamserver coop (default 0) coop 0
// deathmatch - set this to 1 deathmatch 1
// allow players to upload sprays (default 1) sv_allowupload 1
// allow sprays and map content to be downloaded (default 1) sv_allowdownload 1
// how often players can spray tags (default 20) decalfrequency 30
// fast http download url address //sv_downloadurl
// Enable instanced baselines - Saves network overhead sv_instancebaselines 1
//Force server side preloading (default 0) sv_forcepreload 1
// set timelimit before map change //mp_timelimit 30
// How many minutes each round takes (min. 1.000000 max. 9.000000) mp_roundtime 5
// Max bandwidth rate allowed on server, 0 == unlimited sv_maxrate 9999
// Min bandwidth rate allowed on server, 0 == unlimited sv_minrate 5000
// Maximum updates per second that the server will allow (default 60) sv_maxupdaterate 30
// Minimum updates per second that the server will allow (default 10) sv_minupdaterate 10
// Maximum lag compensation in seconds (min. 0.000000 max. 1.000000) sv_maxunlag 1
// Maximum speed any ballistically moving object is allowed to attain per axis (default 3500) sv_maxvelocity 3000
// rcon failure settings //Number of minutes to ban users who fail rcon authentication sv_rcon_banpenalty 0
//Number of minutes to ban users who fail rcon authentication sv_rcon_maxfailures 10
// Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailures 5
// Number of seconds to track failed rcon authentications sv_rcon_minfailuretime 30
//The region of the world to report this server in (255 = world) sv_region 255
// gather server statistics sv_stats 1
//After this many seconds without a message from a client, the client is dropped (default 65) sv_timeout 65
//Enables player lag compensation sv_unlag 1
//Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension sv_voicecodec vaudio_miles
//Enables HLTV on this server sv_hltv 0
//toggles whether the server allows spectator mode or not mp_allowspectators 1
// If set to 1 then Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. ) // set to 0 for internet server sv_lan 0
// Server contact name / url / email sv_contact ""
// server password for players to join (default "") //sv_password
// execute SteamID based ban list //exec banned_user.cfg
// execute IP based ban list //exec banned_ip.cfg
// Set packet filtering by IP mode (default 1) sv_filterban 1
// log all bans in logfile sv_logbans 1
// here are a few useful alias //exec alias.cfg //exec rate.cfg
// enable logging and start log file sv_logfile 1 log on
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